Install Wine For Mac


WineBottler packages Windows-based programs snugly into OS X app-bundles. No need to install emulators or operating systems - WineBottler uses the great open-source tool Wine to run the binaries on your Mac. Installing Wine on Apple Mac. This tutorial explains how to install Wine application on Apple Mac. This application allows to run Embird (native Windows application) on Apple Mac computer. The XQuartz appplication must be installed before installing Wine. Note: Please note, that applications XQuartz and Wine for Apple Mac are not developed nor. DAP (Dynamic Auto Painter) for MAC is a self contained WINE build of Windows DAP PRO and HOME - I assume that means that the WINE software is already bundled with the DAP software and that there is no need to install WINE as a separate download, but I don't know that for certain. Now you're getting over my head. In this video we are going to see How to Install Wine & WineBottler on Mac. Wine is a free and open-source software that allows computer programs developed f.

Flashpoint's Mac support is heavily experimental. This page provides information about the current Flashpoint for Mac package.

Please join our Discord and provide your feedback: http://discord.gg/S9uJ794

  • 2Installation Instructions
    • 2.1Troubleshooting
  • 3Technologies

Latest Package

Download Beta 2019-12-15:


2019-12-15: Added 'wmode':'direct' to the default SWFObject parameters. This fixes certain 3D Flash games which previously did not work properly.

2019-12-14: First beta available!

Installation Instructions

  1. Download and unzip the latest package using the link above.
  2. Double-click StartFlashpoint.command to open Flashpoint.
    • Do not forget this step! You must use StartFlashpoint.command, otherwise Flashpoint will not work properly.
Install Wine For Mac


If Flashpoint does not work after installation, follow the steps below:

  1. Click the Apple menu and open System Preferences.
  2. Click 'Security & Privacy,' then click the 'Privacy' tab.
  3. Click 'Full Disk Access'.
  4. Click the lock icon and enter your password to make changes. Then click the + button under the list of apps to add Terminal to the list.
  5. Click the lock icon again to save your changes. You should see Terminal in the list of allowed apps, as shown below.

Flash EOL Screen

If you see the Flash Player EOL information screen when you try to play a game, that means that SeaMonkey is loading your installed Flash Player plugin instead of the plugin that is bundled with Flashpoint. To fix the problem, uninstall Flash Player from your Mac and restart Flashpoint. Games should work again in SeaMonkey.

MacOS Catalina and Big Sur

Because Flashpoint's applications are from an 'unidentified developer,' if you're using Catalina or Big Sur, you'll need to approve each application before it can run. Open your system preferences, click 'Security & Privacy', then allow each of the following applications to run: StartFlashpoint.command, Flashpoint Launcher, swfbbox, and SeaMonkey. If you have trouble figuring out how to do this, watch this tutorial video.

Because Adobe Director Projectors are 32-bit applications, SPR for Mac will not work on MacOS Catalina or Big Sur. This means that Flashpoint for Mac does not support Shockwave games on Catalina or Big Sur.

MacOS Big Sur (MacOS 11.0)

Flash applications have been successfully tested and are working. To use Flashpoint with Big Sur, a few modifications are required. Follow the steps below:

  1. Download SeaMonkey 2.53.4 for MacOS x64 from here: https://www.seamonkey-project.org/releases/2.53.4
  2. Open Flashpoint Infinity's FPSoftware folder, then find the old 'SeaMonkey.app' there.
  3. Right-click the old SeaMonkey.app and click 'Show Package Contents.'
  4. Open the Contents folder, then within that folder, open the Resources folder.
  5. Find the folder called plugins and copy it.
  6. Find the new 'SeaMonkey.app' file that you downloaded by searching in Finder under 'This Mac'.
  7. Right-click the new 'SeaMonkey.app' and click 'Show Package Contents.'
  8. Open the Contents folder, then within that folder, open the Resources folder.
  9. Paste in the plugins folder that you copied earlier.
  10. Go back outside of the new 'SeaMonkey.app' package and copy it.
  11. Open Flashpoint Infinity's FPSoftware folder, then paste the 'SeaMonkey.app' file that you just copied. Replace the original file when prompted.

Apple Silicon Macs

To run Flashpoint on Macs with the new M1 chip, you'll need to install Rosetta by following these instructions. Once you've done that, follow the instructions in the previous sections to get Flashpoint working.

Installing Java

To add support for Java games, you'll need to install the Java Development Kit. Follow the steps below:

  1. Download JDK version 8u212 from here: https://github.com/frekele/oracle-java/releases/download/8u212-b10/jdk-8u212-macosx-x64.dmg
  2. Open the DMG file and run the installer. Follow the on-screen instructions to install the JDK.

Installing Wine

Running games in Wine is not yet supported, but we hope to add support for this in a future build. If you'd like to contribute to our efforts, you can download an installer here.

Using Flashpoint with Automator (optional)

You can start Flashpoint without having to click on StartFlashpoint.command by using Automator using the below steps:

  1. Choose File > New.
  2. Select 'Application', then click Choose.
  3. Drag the Run Shell Script action into your workflow.
  4. Enter open /Users/[YOUR USERNAME HERE]/Downloads/Flashpoint Infinity for Mac Beta/StartFlashpoint.command in the command field.


Currently, only Flashpoint Infinity is available for Mac. However, as explained here, both PHP and Apache are included with MacOS. This means it should be fairly simple to create a Flashpoint Ultimate package for MacOS as well. Let us know in our Discord if you can help!

No equivalent to the Flashpoint Redirector currently exists for MacOS. MacOS also does not provide any native way to set per-application proxy settings. In Flashpoint for Mac, the proxy settings for each supported technology must be set separately. This rules out using the Flash projectors, since they do not have configurable proxy settings. In Flashpoint for Mac, all Flash games run in a browser.

The Flashpoint FAQ contains a list of all web game technologies ('Platforms') supported in the Windows version of Flashpoint. The Mac version currently supports a small subset of these platforms. This is explained in detail below. The list of supported platforms includes an unscientific estimate of the percentage of games supported by our method.

Supported Platforms

  • Flash: Supported using the SeaMonkey web browser, with a Flash plugin included. Games that use a Flash Player version other than 32 are not yet supported.
    • ~95% of games supported.
  • Shockwave: Supported with SPR for Mac. Because LeechProtectionRemovalHelp is only available for Windows, the majority of Shockwave games will not work properly.
    • ~30% of games supported.
    • Requires a 32-bit compatible OS; Catalina is not supported.
  • HTML5: Supported using the SeaMonkey web browser. WebAssembly support is enabled in Flashpoint's SeaMonkey profile, so it should be compatible with nearly all of the same games as Basilisk.
    • ~99% of games supported.
  • Java Applets: Supported natively using the JDK. Java in the browser is not supported yet.
    • ~99% of games supported.

Unsupported Platforms

  • Unity Web Player: Has not been attempted yet. We would need to track down the Mac builds of all 12 versions of Unity Web Player that we support on Windows. Needless to say, this would be a huge challenge.
  • PopCap Plugin: As far as we know, there is no version of PopCap Plugin for modern Macs.
  • Authorware Web Player: Authorware is incompatible with all Intel Macs.
  • GoBit Plugin: As far as we know, there is no version of GoBit Games Plugin for modern Macs.
  • Silverlight: Silverlight for Mac is available here, but as explained in this StackExchange answer, Microsoft Silverlight for Mac is 32-bit only, even though the Windows version has 64-bit and 32-bit versions. This is a problem because no major browser for MacOS has a 32-bit version, and MacOS Catalina drops support for 32-bit programs entirely. As such, Silverlight is unusable on Mac.
  • 3DVIA Player: As far as we know, there is no version of 3DVIA Player for modern Macs.
  • 3D Groove GX: 3D Groove is incompatible with all Intel Macs.
  • ActiveX: ActiveX is a Windows-only technology.
  • ShiVa3D: The Windows version of the ShiVa3D Player is available in the free ShiVa Web Edition; this is where we obtained it. However, no Mac version of the ShiVa Web Edition is currently available, so we haven't been able to find a Mac version of the ShiVa3D Player. It's possible that we could extract a Mac version of the player from a Mac version of a ShiVa3D game. Or maybe we could obtain the Mac runtime from the Windows version of ShiVa3D Web Edition, since it has the capability of publishing for Mac.

Launcher Issues

A number of Flashpoint Launcher issues affect the experience of using Flashpoint Launcher on MacOS. Unfortunately, none of our Launcher developers currently have access to a Mac, so updates for the Mac version of Flashpoint Launcher will not be available in the foreseeable future. We will be unable to release a Mac version of Flashpoint 7.0 until a new version of the Launcher is built for MacOS. If you have access to MacOS and are able to build Flashpoint Launcher, please let us know!

The current issues with the Mac version of Flashpoint Launcher are listed below.

  • Errors are shown in the log when services are missing from the services.json. These services are unnecessary for Flashpoint on Mac, so the errors can be ignored.
  • Flashpoint Launcher cannot find its own Version file, even if it is present in the Launcher's folder and app package.
  • The Theme dropdown menu on the Config tab does not work properly. To select a theme, you must manually type the path to the theme's CSS file.
  • A popup appears if the user attempts to start a Windows executable from Flashpoint. This popup tells the user to install Wine, and points them to the Linux Support page, even though the Launcher is running on Mac.
  • If a shell script is specified in execs.json as an alternative to a batch script, the Launcher will attempt to launch the shell script defined for Linux, even if a different shell script is defined for Darwin (MacOS).
  • Flashpoint Launcher attempts to load the hidden resource forks of certain files as separate files. These files are not visible in the MacOS Finder, and have filenames beginning with ._.
    • If any Platform XML has a resource fork, all of the Platform XMLs will fail to load, causing a 'No games found' error.
    • If any localization JSON file has a resource fork, a 'NotValidJSON' error will appear in the logs.
  • When Wine is started from Flashpoint Launcher, it uses >70% CPU for several minutes without ever starting the intended executable. This is despite Wine working fine when started from the terminal. This issue needs to be investigated and solved before Flashpoint can support launching games through Wine.
  • By default, Flashpoint Launcher will attempt to read and modify config.json and preferences.json inside its own app package. Since Mac applications are not allowed to modify their own app packages, this will fail. For this reason, Flashpoint Launcher must be opened with a shell script command StartFlashpoint.command. This script sets the current directory to the Flashpoint Launcher folder so that the Launcher accesses the config.json and preferences.json in the correct location. However, this unusual way of opening the Launcher may be the cause of the previously mentioned Wine bug.

Other Notes

  • Some keyboard controls such as the spacebar or WASD keys may not work in some games. This is a known problem with the NPAPI Flash plugin on MacOS. We plan to resolve this problem in the next build of Flashpoint for Mac by using the PPAPI plugin instead.
  • Flash games with URLs pointing to filenames with special characters will not work. This is because nosamuEmbedSWF.sh does not properly handle special characters when it converts URLs to paths, so it cannot copy the game's HTML to the correct location in htdocs.
  • Some Shockwave games may not close when you quit them from the menu. If this occurs, click inside the Message Window next to the game. Then type quit and press Enter to close the game.
  • Flashpoint for Mac uses exec mappings to determine what native executable to run based on the specified Windows application path. For example, flashplayer_32_sa.exe is mapped to nosamuEmbedSWF.sh for MacOS. To add more exec mappings, navigate to Flashpoint's Data folder and open execs.json in a text editor. The exec mappings use 'darwin' to refer to MacOS.
  • Flashpoint for Mac uses swfbbox to determine the width and height of an SWF file. swfbbox is part of the swftools homebrew package. To install swftools, first install homebrew. Then type brew install swftools in the terminal.
  • Flashpoint for Mac requires that PHP and cURL are enabled on your system. These components should be enabled by default.

Packaging Flashpoint for Mac

Here are some steps to keep in mind when packaging Flashpoint for Mac. This assumes that you are using the current package as a base and modifying it.

  • You can follow these instructions to update Flashpoint's XMLs to the latest version.
  • You can follow these instructions to update Flashpoint Router to the latest version.
  • Use update-spr.sh in the FPSoftware folder to update SPR to the latest version. To get the latest version of SPR for Mac, see SPR for Mac.
  • If you would like to distribute a modified SeaMonkey profile, be sure to clear the cache, cookies, and other data. In SeaMonkey, click Tools -> Clear Private Data.
  • If you would like to add a plugin to SeaMonkey, first install the plugin normally. Then, follow these steps:
    1. Navigate to /Library/Internet Plug-Ins in Finder and copy the files for the plugin you want to add.
    2. Navigate to Flashpoint's FPSoftware folder. Right-click SeaMonkey.app and choose 'Show Package Contents.'
    3. Inside the app package, navigate to /Contents/Resources/plugins. Paste the plugin files that you copied in Step 1.
  • Before running or distributing Flashpoint, you should run the dot_clean command inside the Flashpoint folder to remove resource forks. Flashpoint Launcher may not work properly if Flashpoint files have resource forks, as explained in Launcher Issues.
Retrieved from 'https://bluemaxima.org/flashpoint/datahub/index.php?title=Mac_Support&oldid=4901'

Apple has decided to force 64 bit operation and is blocking unsigned software in Catalina – so Wine is much more challenging in that version. Hams are recommended to stay with Mojave for this reason. Alternately, use the commercial wine application Crossover to avoid these issues. See here if you are ready for the extra work to *try* to make Catalina Wine-friendly again.

NEW: As of Wine version 4.19 or newer, Forms and Templates, such as the ICS-213) are now working! This means Winlink Express (RMS Express) is fully functional!

Wine is a program that tricks Windows applications into thinking they are running in a full-blown Windows OS environment. It only loads bare-bones drivers and a Windows-like folder structure into a “Bottle”, so this is NOT a Windows emulator. It runs Windows apps directly in Mac OSX or Linux!

Run in Terminal app:
ruby -e '$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)' < /dev/null 2> /dev/null
and press enter/return key.
If the screen prompts you to enter a password, please enter your Mac’s user password to continue. When you type the password, it won’t be displayed on screen, but the system would accept it. So just type your password and press ENTER/RETURN key. Then wait for the command to finish.

Run this command in Terminal:
export WINEARCH=win32
then run this command:
brew install wine-stable

STEP 3: Install Winetricks

  1. Press Command+Space and type Terminal and press enter/return key.
  2. Run this command in Terminal:
    brew install winetricks
  3. Run this to add a GUI for Winetricks

STEP 3: Load DotNET 3.5sp1 and Visual Basic into the Bottle

Open a window in Terminal and enter the command:


A new window will appear (if it’s blank, click OK). A window with a long list of optional Windows components and common software that can be added to a Bottle. Click on “Install a Windows DLL or component” and then click OK. Scroll down and check the boxes next to “dotnet35sp1″ and ‘vb6run” then click on the “Apply” button at the bottom of the window.

After a download completes, a number of Windows installer screens will appear… always click yes or I agree, etc., to install the software. If it asks for your name, just enter any first name and click OK. When all installations are complete, you will get a message that says “Winetricks Applied Successfully”.
NOTE: If you got an error message, you will need to run Winetricks again and select “Create a new wineprefix”. In the window that pops up, select Architecture: 32 and name the prefix “Ham” or something like that. Then repeat Step 3 again.

STEP 4: INSTALL RMS EXPRESS (and any other Windows software you like)

How to install wine for mac

Install Wine Mac Homebrew

Download the latest version of Winlink Express (formerly RMS Express) here. Just look for the latest version of Winlink Express and click on it.

Once it downloads, unzip it and do a “Get Info” on the .exe file by Control-Click on the icon (or highlighting the icon and selecting “Get Info” in the File pull-down menu). Change the “Open with:” pull-down to “Wine” and click on the “Change All…” button so all exe files will launch under Wine. Close the Get Info window.

Now double-click the Winlink Express Installer and if all went well the program will function! There are extra steps (below) for COM Port setup if you want rig control or access to a TNC and there are also more components needed if you plan to use VARA on HF. See below.

Install Wine Macos Mojave


IMPORTANT: First try using COM33 for USB Serial cables for TNCs, etc. IF that doesn’t work, then try this option below:

If COM33 doesn’t work, we can create COM1 port for rig control or TNC access. SKIP THE REST OF THIS STEP IF COM33 ALREADY WORKS!

First we need to find out what our USB/Serial controller cable is named. Install the driver for your cable. Plug the cable in and bring up a terminal (Terminal app can be found in Applications/Utilities).

ls /dev

This command lists the contents of the “dev” directory. Scroll up and look for the name of the USB cable. Some common names are:


Wine For Mac Os




It WILL start with either tty or cu …so if you can’t find them in the long list, try the command:

ls /dev/cu* or ls /dev/tty*

Highlight the name and copy it (we will paste it in the next step)

This command will make a symlink (aka, an alias or shortcut) for COM1 in the dosdevices folder, which points to the USB device – usually ttyUSB0 on linux, for Mac see below:

Copy the name and paste below and use your user login name and bottle name in the bolded text (replacing the brackets):

ln -s /dev/[pasted name] ~/.wine/dosdevices/com1

Just to be clear, the entire bold part of the line above including the brackets will become the name you copied, and there will be a space between the last letter of the name you paste and “~/.wine/dosdevices/com1” Once you hit the ENTER or RETURN key, that should link the device to the new virtual COM port.

Now add the COM port to the windows registry (this will make it appear in pull-down menus in RMS Express and other Windows programs running in that bottle).

sudo nano ~/.wine/system.reg

After “#arch-win32”, add the following lines (using the arrows keys to place the cursor where you want to copy/paste this) , save and exit.

Install Wine For Mac

[HardwareDevicemapSerialcomm] 1131331688


NOTE: If you need more than one COM port for different control cables, just repeat the process with COM2, COM3, etc.

To save these changes, hit the CONTROL and X keys, then tap Y and then tap ENTER.

If all went well, your COM port will work now! Please note that some recent changes to the Wine software MAY force your USB-serial device onto COM33 …so if the above steps didn’t work, look for COM33 in the COM Ports pull-down of your software and try that.

Download Wine For Mac


Xquartz For Mac

For VARA support, download these components:

and place them in /Users/[user name]/Documents/Wine/drive_c/windows/system32 and if any exist, replace them. VARA won’t work without these.

TROUBLESHOOTING: If you are still having problems installing RMS Express or getting VARA to launch within the program, check to make sure you didn’t skip a step in the DotNET and Visual Basic Runtime installations. You need all those components to be working first. Also be sure you are running Wine in a folder named “Wine” in your Documents folder for any of the above instructions to work. THIS IS CASE-SENSITIVE!

If DotNET won’t install or returns any errors at all, you may be better off using the commercial “Crossover Mac” software ($39) See here

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